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61. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
holy **** 30k views.
- by Commander Ted - at 2013.09.28 15:57:00
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62. Move wardec costs till after the war goes live - in Player Features and Ideas Discussion [original thread]
Ben Houssa wrote: Imagine this: Corp A wardeccs Corp B. Corp B starts preparing for war, changing indies for BCs and BSs and take offline some stuff for more POS defence, convo peps for a specific hour and place, and after 24 hours, Corp A refu...
- by Commander Ted - at 2013.09.23 14:34:00
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63. Mid warp interception - in Player Features and Ideas Discussion [original thread]
Lord Battlestar wrote: And is significantly faster than most other ships too. I personally think it would be very difficult to make a system to support such an idea that would work in the limited time it takes to travel across all but the lar...
- by Commander Ted - at 2013.09.23 14:26:00
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64. Mid warp interception - in Player Features and Ideas Discussion [original thread]
Liafcipe9000 wrote: you mean INTERDICTORS? no.
- by Commander Ted - at 2013.09.23 14:24:00
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65. Can the warp stab be combat-viable without being overpowered? - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: No one engages a fight the dont *know* they can win. If you get people engaging you, 99% of the time you lost when they undocked. I do...
- by Commander Ted - at 2013.09.22 17:47:00
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66. Mid warp interception - in Player Features and Ideas Discussion [original thread]
HiddenPorpoise wrote: Commander Ted wrote: However right now gate camping blows nut sacks and usually leaves the victim with no escape options. So now the target hits a gate camp and even it they make it into warp they're screwed? Seems le...
- by Commander Ted - at 2013.09.22 16:24:00
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67. Mid warp interception - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: Commander Ted wrote: Also gate camping requires you to very much be there. Or is your vision of Eve one in which non consensual pvp doesn't exist? I have more respect for gankers than gate campers; the former at leas...
- by Commander Ted - at 2013.09.22 03:57:00
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68. Mid warp interception - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: Gate camps are only a necessary evil for lazy players (not unlike AFK mining). Then how do people who don't want to die, die? Also gate camping requires you to very much be there. Or is your vision of Eve one in which...
- by Commander Ted - at 2013.09.22 03:43:00
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69. Mid warp interception - in Player Features and Ideas Discussion [original thread]
Benny Ohu wrote: The idea was not to make WCS a no-drawback fit on a combat ship, but something you -might- fit instead of -never- fit. An actual option on a combat ship instead of a non-option, still with some kind of significant penalty. It ...
- by Commander Ted - at 2013.09.22 03:32:00
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70. Mid warp interception - in Player Features and Ideas Discussion [original thread]
Altered Ego wrote: Commander Ted: This is a very intriguing idea. These are powerful changes .. but I'm also worried hat they would be very unbalancing and would probably break a lot of existing gameplay, like bubbles and scanning. How would...
- by Commander Ted - at 2013.09.22 03:31:00
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71. Mid warp interception - in Player Features and Ideas Discussion [original thread]
Benny Ohu wrote: I think this sounds cool In addition, I don't like the huge targeting penalty stabs have right now, I think the loss of a lowslot is already a big penalty and the targeting penalty means they're never used except on non-combat...
- by Commander Ted - at 2013.09.22 03:20:00
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72. Mid warp interception - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: Commander Ted wrote: Gate camping sucks as most people will agree. Warp core stabilizers should have the added bonus of boosting your warp speed.
This is what I like and agree with. :) Right now Gate camping is...
- by Commander Ted - at 2013.09.22 03:11:00
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73. ECM range reduction ideas - in Player Features and Ideas Discussion [original thread]
If you reduce ECMs range you need to make a few changes first. ECM should be a highslot module, and ECM boats should loose some midslots so they aren't lol wtf op. Now your jammer tengu can actually shield tank and the scorpion isn't squashed li...
- by Commander Ted - at 2013.09.22 00:41:00
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74. Mid warp interception - in Player Features and Ideas Discussion [original thread]
Omnathious Deninard wrote: It is a neat concept. It might have some current coding issues but it seems they are trying to clean up the code. Some new things that would have to be added to the game: The ability to target while in warp.
The...
- by Commander Ted - at 2013.09.22 00:38:00
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75. Mid warp interception - in Player Features and Ideas Discussion [original thread]
Right now for small scale pvp the primary way of catching people for non consensual pvp is to camp a gate, unless they are not paying attention or stupid. Gate camping sucks as most people will agree. Here is what I propose as a new system of ca...
- by Commander Ted - at 2013.09.21 18:52:00
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76. Do we need Jumpgates? - in Player Features and Ideas Discussion [original thread]
Maximus Aerelius wrote: Answer: Yes we do. Reason: Because of the lore and the technology: Lore is irrelevant, especially since Eve lore is technobabble pulled out of someone's ass.
- by Commander Ted - at 2013.09.21 18:39:00
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77. Freighter buff - Flying fortresses - in Player Features and Ideas Discussion [original thread]
supernova ranger wrote: I can only see adding a new module to maintain highsec ganking. It takes far less effort to make a freighter than it does a super cap. It will take a really long time for the number of super caps to max out, because i...
- by Commander Ted - at 2013.09.21 15:37:00
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78. Freighter buff - Flying fortresses - in Player Features and Ideas Discussion [original thread]
supernova ranger wrote: To clarify: 1. This makes ganking more profitable because you do not have to factor isk value of freighter in terms of it's hull 2. All of it's POS level tank is in it's hull 3. If the ship takes hull damage, the ship j...
- by Commander Ted - at 2013.09.21 05:39:00
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79. Freighter buff - Flying fortresses - in Player Features and Ideas Discussion [original thread]
supernova ranger wrote: Why do you need to blow up the ship? You've already taken it's cargo... If you really want to kill it drop a capital fleet with mom and titan support? I can't see a fleet of that size taking 10hrs to bring one down... ...
- by Commander Ted - at 2013.09.21 05:35:00
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80. Do we need Jumpgates? - in Player Features and Ideas Discussion [original thread]
Lore is irrelevant, gameplay is all important. Jump Gates are 100% necessary for Eve because at this time it is the only place you can really catch someone without a probe or them being stupid. Maybe if there were more alternate routes or multip...
- by Commander Ted - at 2013.09.21 05:24:00
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